package omg.loot;

import java.awt.Frame;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLProfile;

public class UI extends Frame {
   private static final long serialVersionUID = 1L;
   
   protected Thread thread;
   protected GameRunnable game;
   protected Renderer renderer;
   
   public UI() {  
      super();
   }
}